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Thursday 1st February Conference Programme

 Research & Development
12:00 pm – 1:00 pm

Moderator:
Cédric Guiard

Speaker:
Hugues Hoppe, Principal Researcher, Microsoft Research

Appearance-preserving and controllable interactive texture synthesis; breakthroughs in the definition of optimal sparse data algorithmic structure

Expert in issues related to multi-resolution surface reconstruction / compression / transmission, Hugues Hoppe will survey his latest achievements in the field of appearance-preserving and controllable interactive texture synthesis as well as breakthroughs in the definition of optimal sparse data algorithmic structure.
 Trends in Video Gaming
2:00 pm – 4:00 pm

Moderator:
Stéphane Singier

Speakers:
Matthew Jeffery, Head of Recruitment, Electronic Arts
Frank Vitz, Senior Art Director, Electronic Arts

How to converge next generation visual effects and video games for the synthesis of two worlds?

In this keynote presentation on the Future of Gaming, Matthew Jefferey will give an appreciation of the heritage of gaming and how far the industry has progressed; a review of the major challenges to growth; a review of new technological advances in gaming; mobile gaming: what does it mean? Is gaming the new Hollywood and can gaming replace film/tv as the main form of entertainment? Games: Graphics vs gameplay? Online gaming---how harness; and what is the future for gaming?
Franck Vitz could show the work on Procedural Awareness, which is an automated behavioural animation system designed to help bring interactive characters to life. It is currently being integrated into NBA Live, FIFA and NBA Street. He will also show how we applied the Universal Capture system for photorealistic facial animation to the Tiger Woods game that is coming out shortly.
 Digital Animation
5:00 pm – 6:30 pm

Moderator:
René Broca

Speakers:
Simon Otto
, Supervising Animator, DreamWorks SKG
Thomas Hollier, Senior Computer Graphics Supervisor, Sony Pictures Imageworks

Dialogue on digital puppetry (Flushed Away), fluid and character animation (Open Season)

Sony Pictures Imageworks will deal particularly with fluid and character animation in Open Season or the successful marriage of R&D state-of-the-art with cartoon design. DreamWorks Animation and Aardman Studios latest co-production, 'Flushed Away' created many creative and technical challenges for the animation and effects crews in order to bring the 'Aardman' style into CG. Supervising Animator Simon Otto will reveal some of the techniques animators developed to create these 'digital puppets'. He will present examples of the unique results of this collaboration in terms of characters, facial expressions, lip sync, hair, cloth, overall acting style as well as the general look of the film.'

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